Rone Arena API
v1.2.3

Requests go to https://arena.rone.dev/api. Forms are generated from the OpenAPI schema.

GET /api/academy/heroes/{hero_identifier}/builds

Hero Recommended Builds

Path parameters:

  • hero_identifier: Hero identifier as numeric hero ID or hero name. Accepts values like 30, Yi Sun-shin, or yisunshin.

Query parameters:

  • rank: Rank filter. Allowed values: all, epic, legend, mythic, honor, glory.
  • lane: Lane. Allowed values: exp, mid, roam, jungle, gold. from /api/academy/heroes/{hero_identifier}/lane
  • size: Number of items per page (minimum: 1).
  • index: Page index (starting from 1).
  • lang: Language code for localized content (default: en).

The response includes hero build data:

  • records: Array of build entries, each containing:
      • _id: Unique record identifier.
      • _createdAt: Creation timestamp.
      • _updatedAt: Last update timestamp.
      • data:
          • heroid: Hero ID.
          • hero_name: Hero name.
          • real_road: Lane assignment ID.
          • build: Array of recommended builds, each containing:
              • equipid: List of equipment IDs.
              • emblem: Emblem configuration:
                  • emblemid: Emblem ID.
                  • emblemname: Emblem name.
                  • emblemattr: Emblem attributes (e.g., '+10% Spell Vamp').
                  • attriicon: Emblem attribute icon URL.
              • battleskill: Battle spell configuration:
                  • battleskillid: Battle spell ID.
                  • skillname: Spell name (e.g., 'Retribution').
                  • skillshortdesc: Short description.
                  • skilldesc: Full description of spell effects.
                  • skillicon: Spell icon URL.
              • runeid: Rune ID.
              • new_rune_skill: Array of rune skill IDs.
              • build_pick_rate: Pick rate of the build.
              • build_win_rate: Win rate of the build.

This endpoint is useful for:

  • Displaying historical or community-recommended builds.
  • Providing backward compatibility for older integrations.
  • Should be replaced with newer endpoints for up-to-date build recommendations.
Example response
{
  "code": 0,
  "message": "OK",
  "data": {
    "records": [
      {
        "_createdAt": 1774899901345,
        "_id": "69cad2be54ae2bda46ed4019",
        "_updatedAt": 1774899901345,
        "data": {
          "big_rank": "9",
          "build": [
            {
              "battleskill": {
                "data": {
                  "__data": {
                    "skilldesc": "Deal 520 (+80*Hero Level) <font color=\"ffe63c\">True Damage</font> to the target Creep or Minion.\n<font color=\"62f8fe\">Passive</font>: Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min.\n<font color=\"62f8fe\">Blessing:</font> Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and <Num9> kills or assists to gain <Num10> Physical Attack and Magic Power and <Num11> Max HP.",
                    "skilldescemblem": "Deal 520 (+80*Hero Level) <font color=\"ffe63c\">True Damage</font> to the target Creep or Minion.\n<font color=\"62f8fe\">Passive</font>: Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min.\n<font color=\"62f8fe\">Blessing:</font> Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and <Num9> kills or assists to gain <Num10> Physical Attack and Magic Power and <Num11> Max HP.",
                    "skillicon": "https://wsrv.nl/?url=https%3A%2F%2Fakmweb.youngjoygame.com%2Fweb%2Fsvnres%2Fimg%2Fmlbb%2Fhomepage%2F100_2cd084a2661c121c347facb060a80377.png",
                    "skillid": 20020,
                    "skillname": "Retribution"
                  },
                  "battleskillid": 20020,
                  "skillshortdesc": "Jungle Special"
                }
              },
              "build_pick_rate": 0.0128607932777792,
              "build_win_rate": 0.6308437856328392,
              "emblem": {
                "data": {
                  "attriicon": "https://wsrv.nl/?url=https%3A%2F%2Fakmweb.youngjoygame.com%2Fweb%2Fsvnres%2Fimg%2Fmlbb%2Fhomepage%2F100_ae89ce5b37dcd804686133c8d7044430.png",
                  "emblemattr": {
                    "emblemattr": "+14 Adaptive Penetration\n+10 Adaptive Attack\n+3% Movement Speed\n",
                    "emblemattrid": "2000560",
                    "emblemname": "Assassin"
                  },
                  "emblemid": 20005,
                  "emblemname": "Assassin"
                }
              },
              "equipid": [
                3007,
                3001,
                2013
              ],
              "new_rune_skill": [
                112,
                122,
                631
              ],
              "runeid": 20005,
              "skillid": 20020
            }
          ],
          "hero_name": "\u68b5\u59ae",
          "heroid": 17,
          "real_road": 4
        },
        "id": 4236127,
        "sourceId": 2776688
      }
    ],
    "total": 1
  }
}
hero_identifier · path

Hero identifier as numeric hero ID or hero name. Accepts values like 30, Yi Sun-shin, or yisunshin. Name matching ignores spaces/symbols and is case-insensitive (e.g., Luo Yi to luoyi).

lane · query

Filter heroes by lane (/api/academy/heroes/{hero_identifier}/lane).

rank · query

Rank filter for hero statistics.

size · query

Number of items per page. Minimum: 1.

index · query

Page index for pagination. Minimum: 1.

lang · query

Language code for localized content.

GET /api/academy/heroes/{hero_identifier}/builds